Rock, paper, scissors — tap the hand that beats the one shown. Then the rule flips to lose and you must throw the weaker hand. 20 rounds, one slip ends it.
Enter your name to start.
Desktop: keys 1–3 are rock, scissors, paper. Every run counts: more rounds first, then the faster time.
Each round shows the opponent's hand and a banner. On WIN, tap the hand that beats it: paper beats rock, rock beats scissors, scissors beats paper. On LOSE, do the opposite — throw the hand that loses to it. Twenty rounds, and one wrong tap ends the run.
More correct rounds rank first, then the faster time. A clean 20/20 run beats any partial run. Build a combo for the feel — only speed and accuracy count on the board.